Welcome to the
Dungeon Brawl

Modern Earth and Mythological Earth collide in a new co-op action-RPG experience.

Create your own character, choose from dozens of classes, endlessly customize them, and switch to any at any time.

A new Kind of
Enemy

The ability for players to take control of the Veil Demon means that every match is different. There are classes of Veil Demons able to summon unique Elite Monsters and cast drastically different spells, and you can also possess any enemy at any time.

Endless possibilites
24 customizable classes

Arcane Mender

Arcane Mender

School of Arcane Support

A sustained healer that works best from range.

  • Guardian Sprite
    Applies a Damage Shield to target ally or yourself for up to 1000 damage and increases Bonus Healing Received by 50% over 6s.
  • Purification
    Removes all debuffs from target or yourself, then prevents new applications for 9s.
  • Transcendent Blast
    Transference of accumulated power into a magical blast dealing 150/300/550/900/1350/1900 damage to target enemy based on Transcendent Blast stacks. Transcendent Blast stacks accrue every 400/600/1200/2200/3600/5400 healing done and applied Damage Shield consumption. Stacks consumed on use.
  • Heal
    Instantly heals target ally or yourself for 1500.
  • Mending Wave
    Heals yourself and all allies in a line for 400 Health.

    Passive: +500 Health

Auros Gladiator

Auros Gladiator

School of Battle Assassin

Lock down one strong enemy at a time with unrivaled, high impact aerial combat.

  • Auros Grasp
    Pulls target enemy to you. Usable in the air.
  • Cyclone Blade
    Deals 510 damage and very high impact over 2.5s. Usable in the air.
  • Downburst
    Slams an enemy, dealing 375 damage. Grounded targets are launched into the air, while aerial targets are relaunched into the air. Usable in the air.
  • Gladiator's Wrath
    Pulls and repeatedly slams target enemy dealing up to 2000 damage over 6.15s. Usable in the air.
  • Zephyr Strike
    Launches you and target enemy into the air. Enemy receives 90 damage and is vulnerable to follow up aerial attacks.

    Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

    While engaged in Aerial Combat: +75% Damage Resistance, Heavy Impact Resistance

Bloodstalker

Bloodstalker

School of Shadow Warrior

Blood magic spells which enable you to tank with rapid life draining attacks and interrupts.

  • Deathroot Dagger
    A thrown dagger which deals 85 damage and applies Root for 5s to hit hit enemy. Usable in the air.
  • Debilitating Wound
    Deal 45 damage and Interrupt target enemy. If successfully interrupting a spell, also applies Silence for 5s.

    Silence prevents casting spells.

  • Lacerate
    Deals 70 damage and applies Bleed.

    Bleed deals 250 bleeding damage plus 50 bleeding damage per additional stack over 5s

  • Bloodlust
    You gain 50% Haste and 125% Lifesteal for 10s.
  • Cursed Strike
    Deals 300 damage and applies Blood Curse to target enemy. Only one can be active at a time. Your attacks against an enemy with Blood Curse heal you for 35% of the damage dealt, plus a flat bonus 35% heal for Bleeding targets. Subsequent attacks against same target deal an additional flat 300 damage, and heal you for an additional 30% heal.

    Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

Chronomancer

Chronomancer

School of Arcane Specialist

Manipulate time to slow groups of enemies, both defending and enabling your team.

  • Haste
    Applies a 20% Haste to target ally and yourself for 8s.
  • Temporal Field
    Create a centralized area of time manipulation, applying a 60% Slow to all enemy targets within the area and dealing up to 60 damage for up to 5s.

    Buff and Debuff durations are altered.

  • Chronoleap
    Leaps into the future, avoiding damage and cleansing debuffs for up to 5s. Remerge with this timeline by activating the spell a second time.
  • Cease Continuum
    All enemies and projectiles are brought to a near complete stop for 60s.

    Buff and Debuff durations are altered.

  • Stasis Beam
    Channels a beam for up to 10s, dealing 35-700 damage and stacking a 12% slow every 0.5s to a maximum of 60%

    Buff and Debuff durations are altered.

    Passive: +500 Health

Demon Hunter

Demon Hunter

School of Hedge Assassin

A mid-range Assassin that uses demonic artifacts to ensnare, entrap, and eradicate the enemy.

  • Marked Shot
    Deal 250 damage to target enemy and decrease their Damage Resistance by 20% for 6s
  • Binding Circle
    Create a trap at your location, once triggered it deals 150 damage and applies Root to all enemies until the trap fades. Lasts 6s.
  • Banishing Relic
    Deal 225 damage, Interrupt and Banish target Strong or Elite enemy for 10s.

    Banish freezes the NPC, but prevents players from attacking it. Cannot be used on Possessed targets. Can be ended early by activating the spell a second time.

  • Siphoning Skull
    Channels a beam for up to 8s, applying Stun and dealing 335 damage to target enemy. Converts 50% of the damage dealt to restore health.
  • Sticky Grenade
    Propel a grenade that will stick to anything it hits. After being stuck, the grenade will explode after 0.5s, dealing 350 damage to all enemies in the area.

    Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

Elementalist

Elementalist

School of Arcane Support

Anticipate burst damage and positioning to protect your allies and create areas of denial.

  • Meteor
    Summons a massive meteor at target location, dealing 300 fire damage and applying Burn.

    Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.

  • Aqueous Globe
    Summons a dome at target location which blocks incoming projectiles and increases Damage Resistance of allies inside by 20%. Lasts 20s.
  • Quake
    Summons an earthquake at target location which deals 100 damage and an additional 180 damage and medium impact over 10s in an area.
  • Elemental Quintessence
    Revives and heals all nearby allies for 650 health, plus 625 health over 6s.
  • Glacial Armor
    Applies a Damage Shield to target ally or yourself for up to 1000 damage over 5s. Cooldown is reduced by 1s for every 65 damage soaked.

    Passive: +500 Health

Engineer

Engineer

School of Tech Specialist

Employ magic-tech gadgets that peel enemies off of your teammates.

  • Confusion Gas Grenade
    Shoots a grenade that lands at target location. After 0.5s it explodes, dealing 230 damage and applying Stun to all enemies hit for 4s.
  • Flash Grenade
    Shoots a grenade that lands at target location. After 0.5s it explodes, dealing 230 damage and applying Stun to all enemies hit for 4s.
  • Recall Dart
    Fire a dart that deals 80 damage and spawns a beacon at the target's feet. After 2s, the target is teleported back to the beacon and is affected by Root for 1s.
  • Kinetic Absorption Field
    Deploys a field that charges up by absorbing damage received inside the field. Lasts 12s.

    Once complete, you are granted 1 additional charge of Kinetic Charged Shot for every 1,000 damage absorbed. Kinetic Charged Shot deals 1,000 damage.

  • Turret
    Place a turret at your location. The turret targets the closest enemy dealing 40 damage per shot until it is destroyed or the caster exceeds their max ability range.

    Passive: +500 Health

Exorcist

Exorcist

School of Hedge Specialist

Prevent Veil Demons from possessing and empowering your enemies as an Exorcist. Then execute your weakened enemies with explosive munitions and combat-ready talismans.

  • Hallowed Spike
    Deals 50 damage and curses the target enemt with a 25% slow and 2 stacks of Bleed.
  • Confound
    Deal 80 damage and Interrupt target enemy.
  • Explosive Shell
    Deals 500 damage and very high impact to all enemies hit.
  • Exilium Daemonium
    Deals 225 damage, very high impact and applies Expel to all enemies for 5s.
  • Exorcism
    Deals 200 and moderate impact to all enemies hit. Also applies Expel for 5s if target is possessed.
Gunslinger

Gunslinger

School of Tech Assassin

Lock down one strong enemy at a time with unrivaled, high impact aerial combat.

  • Quick Feet
    Removes and makes you immune to all Root and Slow effects. Increases Movement Speed by 50%. Lasts 8s
  • Ricochet Shot
    Expertly fires a bullet that delivers 150 damage and will bounce between nearby enemies 4 times. Enemies hit more than once receive 75 increased damage with each additional hit.
  • Rapid Fire Clip
    Loads a Rapid Fire Clip, increasing the rate of regular gunfire by 40% and adding impact.
  • Lead Storm
    Fires a wild spread of bullets in a frontal cone, dealing 1100 damage over 5s to all enemies hit.
  • Boom Shot
    Fires a magically enhanced round that deals 175 damage plus an additional 30 damage per 1m. On impact create an explosion that deals 175 damage plus an additional 17 damage per 1m to all enemies except the initial target.

    Passive: +15% Bonus Basic Attack Damage

Lich

Lich

School of Dark Assassin

Lock down one strong enemy at a time with unrivaled, high impact aerial combat.

  • Overwhelming Power
    Your power emanates as a violent aura, dealing 50 damage per second to all enemies nearby and giving you Heavy Impact Resistance for 6s
  • Crippling Rake
    Send out dark energy, delivering 550 damage and apply a debuff to enemies that cause the next damage you deal from a spell to do 25% more damage. Does not include auras. The debuff lasts 15s.
  • Phylactery
    Places a Phylactery imbued with your soul, making your body immune to damage. Damage received by the Phylactery will be reflected in your health pool. If the Phylactery is destroyed you are left with minimal health. Lasts until destroyed or activate again to remove.
  • Arcane Siphon
    Silence all enemies nearby for 10s, and receive charges of a Bonus Damage buff based on the number and rank of enemies hit. Each charged grants a 25% Bonus Damage on the following spell.
  • Death Touch
    Target an enemy and start building up power. Hold to power up even further. Upon release, teleport to the target, Stun them and deal 300 damage plus an additional 220 damage for every second power was built up.

    Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

Mana Warrior

Mana Warrior

School of Battle Warrior

Hard hitting spells which bolster your survivability when attacking multiple enemies at once.

  • Cleave
    A broad swing which deals 100-300 damage to enemies based on distance, and an additional 100-200 damage to Taunted targets.
  • Arcane Charge
    Charge to and deal 200 damage and high impact to target enemy.
  • War Cry
    Taunts nearby enemies, forcing them to attack the caster for 8s.
  • Titan's Fist
    Slams weapon into ground, delivering 700/875 damage and extreme impact to all enemies in front of you.
  • Mana Strike
    Slams weapon into the ground delivering 125 damage and heavy impact to nearby enemies, while granting you a stacking 10% of max health shield per enemy hit. Lasts 11s.

    Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

Necromancer

Necromancer

School of Dark Specialist

Wield Necromantic spells to summon undead. Direct them to attack enemies or bolster allies.

  • Command Minion
    Command your minion allies to attack target enemy. They will continue to attack target until it is defeated, they can no longer reach it, or are commanded otherwise.

    Enemies you defeat are turned into an Undead Shamble minion. You can have up to three Shamblers active at once in this way. They last until they are defeated.

    Shambler Sacrifice Effect - explodes dealing 300 damage to nearby enemies.

  • Sacrifice Minion
    Sacrifice target minion. Gain 500 health and trigger minion's sacrifice effect.
  • Haunting Wraiths
    ummons several wraiths that rush forward in a frenzy, delivering 175 damage to enemies and a Damage Shield for up to 400 damage to allies before fading back behind the Veil.
  • Raise Dead
    Summon 8 Undead Shambler minions. They last 20s or until defeated.
  • Frenzied Shambler
    Summon a shambler that will travel toward an enemy target. Upon arrival, the shambler will explode dealing 300 damage and high impact.

    Passive:+15% Bonus Basic Attack Damage

Nighthawk

Nighthawk

School of Shadow Assassin

Lock down one strong enemy at a time with unrivaled, high impact aerial combat.

  • Fleeting Talon
    An escape, dealing 175 damage and applies Root for 3s to target enemy. Usable in the air.
  • Talon Frenzy
    Launch a frenzied, focused attack on target enemy, dealing 510 damage over 2.5s. Usable in the air.
  • Dive-Bomb
    Slams target and caster down to the ground, dealing 375 damage and massive impact. Deals 125 additional damage if used while in the air.
  • Mob of Ravens
    Spawn 2 shadow allies that are immune to all damage and last for 20s. During this time they attack enemies with attack actions, Bird of Prey, and Talon Frenzy. Usable in the air.
  • Bird of Prey
    Deal 90 damage and launch target into the air. Target becomes vulnerable to additional aerial attacks. Has no cost if used on launched targets. Usable in the air.

    Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

Occultist

Occultist

School of Hedge Support

A short ranged fighter that uses occultist powers to summon and borrow demonic powers.

  • Incendiary Shots
    Shoot a spread of shots, each dealing 115 fire damage.
  • Hellfire
    You draw upon the power in your artifact to create an aura, dealing 100 fire damage and removing buffs every second from all enemies nearby. Lasts 5s
  • Projectile Ward
    Applies a buff that reduces incoming ranged damage to 0%, instead dealing that damage back to the caster. Lasts 6s.
  • Healing Pact
    Heals nearby allies for 1000.
  • Tar Jar
    Deals 200 damage to a target area, applying Tar and a 20% Slow for 15s

    Tar increases your Impact Resistance to attacks from the target. Fire damage will ignite the target, applying Burning Tar.

    Passive: Moderate Impact Resistance, +1 Dodge

Reaper

Reaper

School of Dark Warrior

A 'debuff tank' that weakens and controls groups of enemies.

  • Reap
    Consumes all Sow debuffs in the area to restore 210 health per total stacks and deal 210 damage to afflicted enemies.
  • Grasp of Death
    The dead claw from the ground, dealing up to 120 damage and applying Root to enemies in target area. Lasts 8s
  • Death's Beckon
    Souls circle in an aura that follows you. Your movement rate is reduced to 80% while this is active, but all enemies are afflicted by a 40% Slow and receive 20 damage per second. This aura can be toggled off by pressing the spell a second time.
  • Grim Reaper Form
    You become immune to damage, receive 60% Haste, and 200% Lifesteal. Lasts 15s. Triggers automatically if health reaches 0.
  • Sow
    Strikes all enemies in front of you, dealing 150 damage and decreasing Bonus Damage by 15%. Additional stacks reduce by an additional 5%.

    Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

Shadowblade

Shadowblade

School of Shadow Assassin

Use shadow magic to ambush enemies and vanish before they can retaliate.

  • Lethal Strike
    Stab target enemy for 400 damage.
  • Assassinate
    Deals 300 damage, plus 1000 damage if the enemy's health is <30%.
  • Vanish
    Apply Stealth for up to 7s. You are Unrevealable for the first 1s.

    Stealth makes you invisible to enemies. Removed when receiving AoE damage or attacking.

    Unrevealable prevents Stealth from ending on receiving AoE damage.

  • Mass Ambush
    Move at an incredible rate of speed, dealing 1500 damage over 3s to your primary target, and 500 over 3s to all nearby enemies of that target. You are immune for duration.
  • Ambush
    Teleport to and deal 350 damage to target enemy, then increases Bonus Damage by 40% for 4s. Cooldown resets if enemy dies within 5.56s.

    Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

Sniper

Sniper

School of Tech Assassin

Spells which enhance your dexterity and precision to deliver deadly shots from range.

  • Vortex Slug
    Fires a slow moving slug round that creates a vortex on impact with an object ,max range, or second activation. All enemies near the vortex receive 200 damage and are pulled towards its center.
  • Tactical Shot
    Deals 300 damage and applies Hinder for 6s.

    Hinder prevents use of Dodge actions.

  • Snare Trap
    Places a trap that delivers 250 damage and applies Root for 3s to the first enemy that steps on it.
  • Precision Barrage
    Unloads a barrage on a single enemy target dealing 2016 damage over 6s. This spell's cooldown will reset if enemy health is below 50% on completion. Reset will only occur once per charge.
  • Snipe
    After 1s, deal 600 damage to target enemy, plus 300 damage if enemy is at full health or affected by Hinder, Root, or Stun.

    Passive: +15% Bonus Basic Attack Damage

Vanguard

Vanguard

School of Battle Support

Defend your allies and redirect the damage absorbed back at your enemies. Well-timed defensive spells are the key to success.

  • Intervene
    Rush to your target ally, dealing 80 damage and impulsing nearby enemies away on arrival.
  • Bastard Cleave
    A broad swing dealing 135/240/415/660/975/1360 damage based on the number of Bastard Cleave buff stacks, plus 50% Lifesteal if you have 2 or more stacks of Bastard Cleave. A Bastard Cleave stack is accrued after taking 200/250/400/650/1000/1450 damage. All stacks are consumed on use.
  • Guard
    Guard target ally so long as distance between you and ally is <10m. Target gains 80% Damage Resistance. You take 50% of the mitigated damage. Usable in the air.
  • Strike of the Aegis
    Pulls enemies over 5s, then deals 875 damage and high impact to all nearby enemies. You have 90% Damage Resistance for duration.
  • Indestructible
    Converts 50% of incoming damage into health for 3s. Usable in the air.

    Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

Upcoming Heroes

Upcoming Heroes

School of

Chaos Weaver

Chaos Weaver

School of Veil Demon Assassin

Conjure powers and terrain from behind the Veil to sow chaos on the field of battle.

  • Sheaths of Sorrow
    Places a Breach. Once triggered it transposes crystal sheathes terrain that impales enemies for 680 damage and a 4s Stun.
  • Paralyzing Field
    Summons a field that lasts 20s. Deal 220 damage and Stun on enemies that touch it for 3s.
  • Frosts of Elivagar
    Places a Breach. Once triggered it transposes frozen terrain that applies Root to all enemies who enter it until the terrain fades back behind the Veil. Lasts 6s.
  • Grael Vitals
    Increases max Health of spawned elites by 10%.
  • Shards of Cerberus
    Summons shards that explode after a short delay dealing 675 damage and very high impact to nearby enemies.
Dark Artificer

Dark Artificer

School of Veil Demon Specialist

Summon artifacts from the parallel Earth to bolster your armies and dominate your enemies.

  • Aethyr Coil
    Summons a destructible totem. After a 10s delay it pulls target enemy to it, delivering 315 damage and high impact.
  • Watcher
    Creates a destructible obelisk that channels 57 damage very 1s. Lasts 60s.
  • Grael Bedrock
    Summons a destructible wall.
  • Cursed Siphoning
    Elite minion allies gain 75% Lifesteal on targets affected by Slow.
  • Chronos Gem
    Summons a destructible object that afflicts target enemy with a 15% Slow for 20s.
Soulfiend

Soulfiend

School of Veil Demon Assassin

Inhabit and empower your minions with souls you've collected across the realms.

  • Grael Heart
    Summons a destructible totem that makes target ally immune to damage. Lasts 20s or until destroyed.
  • Shadow Soul
    Possesses an ally and applies Stealth. First attack from Stealth receives 50% Bonus Damage. You are unrevealable for the first 1s.

    Stealth makes you invisible to enemies. Removed when receiving AoE damage or attacking.

    Unrevealable prevents Stealth from ending on receiving AoE damage.

  • Burning Soul
    Possessed ally receives an aura. All enemies caught inside receive 50 damage every 1s. Lasts 30s or until depossessed.
  • Frenzy
    For every percentage of health missing, gain an equal percentage of Bonus Damage.
  • Soul Infusion
    Possesses target ally, applying 100% Lifesteal and 3% per second up to a max of 60% Haste until death or depossessed. Grunt minion targets also receive 67% reduced cooldowns.
Taskmaster

Taskmaster

School of Veil Demon Assassin

Manipulate and sacrifice your minions to tactfully defeat your enemies.

  • Sacrifice
    Target ally explodes at 100 health, dealing 1000 damage and high impact.
  • Translocate
    Target ally is teleported to you. Must be executed on the ground.
  • Pain Conduit
    Ally target becomes immune and reflects 100% of damage for 10s
  • Inspiring Presence
    Allies near an Elite are granted 25% Bonus Damage.
  • Command
    All allies in the area will attack the target enemy and receive 60% Movement Speed for 30s.
Veil Shifter

Veil Shifter

School of Veil Demon Support

Confound your enemies, forcing them in and out of this realm at your whim.

  • Veil Shroud
    Creates a dome that prevents projectiles from entering. Lasts 180s or until caster places another.
  • Veil Sight Curse
    Curse target enemy, obscuring their vision and preventing them from seeing or targeting anything beyond 5m. Lasts 10s.
  • Cerberus Core
    Summons a shard of Cerberus. Once triggered it explodes dealing 425 damage.
  • Veil Fade
    Elite minion allies fade into the Veil on summon and become visible after using basic attack or spells. Veil Fade refreshes every 8s.
  • Veil Rift
    Creates a rift that shoves target enemy behind the Veil. While in the Veil, Possess is replaced by Veil Shock and can only be used within the Veil. Captured enemy can be attacked until they escape back through the rift before expiration. Lasts 120s.

    Veil Shock channels 250 damage every 1s and applies a 20% Slow.

Worldshaper

Worldshaper

School of Veil Demon Specialist

Bring forth the many terrains from beyond the Veil. Shape the very ground beneath your enemies' feet.

  • Fungal Spore
    Places a Breach. Once triggered it transposes a fungal spore and applies Poison.

    Poison deals 300 damage plus 300 poison damage per additional stack over 60s.

  • Grael Cage
    Places a Breach. Once triggered it transposes enclosed crystalline terrain imprisoning enemies. It lasts up to 15s and is destructible.
  • Cerberus Inferno
    Places a Breach. Once triggered it transposes volcanic terrain that deals 4500 damage over 20s in an area.
  • Hasten Death
    Each time a trap is triggered your summoned Elite gains 2.5% Haste. Stacks up to 10 times.
  • Winds of Auros
    Pushes enemies in target direction. Closer enemies are pushed farther away.
Impending Demon

Impending Demon

School of

Heroes

Arcane Mender
Arcane Mender
Auros Gladiator
Auros Gladiator
Bloodstalker
Bloodstalker
Chronomancer
Chronomancer
Demon Hunter
Demon Hunter
Elementalist
Elementalist
Engineer
Engineer
Exorcist
Exorcist
Gunslinger
Gunslinger
Lich
Lich
Mana Warrior
Mana Warrior
Necromancer
Necromancer
Nighthawk
Nighthawk
Occultist
Occultist
Reaper
Reaper
Shadowblade
Shadowblade
Sniper
Sniper
Vanguard
Vanguard
Upcoming Heroes
Upcoming Heroes

Veil Demons

Chaos Weaver
Chaos Weaver
Dark Artificer
Dark Artificer
Soulfiend
Soulfiend
Taskmaster
Taskmaster
Veil Shifter
Veil Shifter
Worldshaper
Worldshaper
Impending Demon
Impending Demon